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Post by Frank Castanzas on Aug 15, 2012 20:36:48 GMT -5
This was opened for discussion by someone on the LS:RP forums and it has drawn my attention totally. Dead is dead, as in, whenever you get killed it automatically turns into a CK.
Quoting mightydong: I play my current character under the rule that if I my character dies in character in line with the rules, he's gone for good. If you got bored of the regular playstyle, I recommend you to try it out. It's very fun, roleplaying fear properly is no longer a problem because you actually have a mini heart attack whenever your life is at risk and it grows the longer you play and more you accomplish. It brings an incredible sence of immersion into the game and everything is fresh all the sudden. Just putting that out there.
If my character dies, I'll make a new one. The application process is kind of cool now, writing a new story for each of your characters lets you get in character better. Shit's so fun, character development actually means something.
Asset wrote: Sounds like a cool idea, but that wouldn't work for me. I can't change character once a week. Gang-wars, genaral beefs, etc.
That's precisely the fun of it. When you value your character's life more your actions are way more realistic to how a person would act. You don't need to think about "how my character would act in a situation like that" because it eliminates the sole reason for the lack of proper portrayal of fear on LS-RP - you gain something to lose and therefore, it's now you in this situation, not your fictional character. You won't get into a conflict with the mentality that you'll just shrug off the casualties and carry on.
Post your opinions.
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Post by Kevin Posada on Aug 16, 2012 4:41:17 GMT -5
It's not a bad idea, it clearly would improve our role plays involving fears and such. The problem is not the IC part, the problem is the OOC part, where you got to write a story once you die, if you have NCs you even can only change your nick, but you'll be spending your NCs often, also you'll need to write a profile character and etc. It's tiring af, man.
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Post by Frank Castanzas on Aug 16, 2012 4:53:48 GMT -5
It doesn't matter for me to be honest, this brings a whole new dimension to SA:MP role playing and we would actually fear loads of things we usually don't give a fuck about these days. This -will- improve the development of our characters and eventually we'll be more experienced in role playing emotions and other minor crimes, the carrying of firearms would drastically reduce because people would fear getting caught, after a 11+ sentence it should also be considered as CK.
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Post by Generos Montenuevo on Aug 16, 2012 4:55:18 GMT -5
Yes I am down for this, will even try to help out financially if we'll do this.
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Post by Edgar "Troubs" Luna on Aug 16, 2012 4:57:01 GMT -5
It's a good suggestion but it has a big, big flaw. People will bust through an area and kill 10 people with no regard for human life, no fear they'll get arrested just because they know the characters will be CKed. Tens of CKs will happen daily and it wouldn't benefit the server s much in the long run.
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Post by Frank Castanzas on Aug 16, 2012 5:10:15 GMT -5
It's a good suggestion but it has a big, big flaw. People will bust through an area and kill 10 people with no regard for human life, no fear they'll get arrested just because they know the characters will be CKed. Tens of CKs will happen daily and it wouldn't benefit the server s much in the long run. No, if you get killed and it's totally valid by the rules of LS:RP and the restrictions you have set for your character this can't be a problem. If some random jack ass decides to come over and kill you because you accidentally rammed his car, you don't have to force yourself into a CK. Now since we're a faction, once you get killed and you find it an un-valid reason you may pass it on to the faction heads whom eventually decide whether the kill should be taken as a CK or not. Everyone should have the fair chances they deserve.
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Peanut
Administrator
Posts: 44
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Post by Peanut on Aug 16, 2012 5:57:00 GMT -5
I like this idea a lot.
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Post by Frank Castanzas on Aug 16, 2012 6:17:14 GMT -5
Indeed, Pacmale.
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Post by Damian “Bugsy” Renteria on Aug 16, 2012 6:17:16 GMT -5
Sure, if I get killed over personal beef and the roleplay amused me I won't mind accepting a CK. However, there'll come a point that everyone is out of creative ideas on how to roleplay their new character.
I'll consider it myself and accept a CK much faster than I usually would. It would actually fresh up our roleplay, roleplaying with new characters frequently.
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Post by Richard Barraza on Aug 16, 2012 9:02:48 GMT -5
There's another mentionable issue to mention in my opinion, namely the opposing gangs who may become exaggeratedly mad due to some attack we might perform in future.
For example, we're attacking a gang with lethal weapons and some of them are certainly going to survive this attack and immediately inform the rest of their friends, including those who have died about the attack. Now, as you may know, there are (sadly) a lot of apathetic and highly-mentally-trained gangbangers on LSRP who are more or less unimpressed by these attacks and take our (potential) one as starting shot for an comprehensive gangwar.
One thing'll lead to another we might be attacked on a daily basis by gangs who're not frightened of getting shot in return. After all the rules are being followed, and they're legitimately letting us extinct. In other words: Opposing gangs wouldn't be frightened by armed attacks but we will eventually get bombed. Oh and the RP would be most-likely limited as well since people don't want to get CKed.
Edit: Nevertheless, this suggestion could bring RP to another dimension and enhance roleplaying emotions, for instance. However, others could easily take advantage of that.
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Post by Damian “Bugsy” Renteria on Aug 16, 2012 15:08:41 GMT -5
Yes they would take advantage, however we still got choice to select if we want to get CKed yes or no. For example, I would before this thread only accept a CK if a faction leader wants me out of his faction, now that I consider this suggestion I might accept a CK if I got beef with a rival gang member and he decides to kill me. If I find the attack realistic and amusing enough, I choose to be CKed. I won't be CK'ed like everyday, maybe once in a few months.
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Post by Vito Corleone on Aug 17, 2012 6:54:08 GMT -5
- "Do not attempt to join unless you are unequivocal that you can properly role-play your character's emotions and that you can properly role-play as if your character has one life, only.
- We might force you to leave the faction if you can not abide by the rule above and your character gets murdered by someone outside the faction for his actions. Such situations will be thoroughly discussed beforehand."
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